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Abstract Nature is always in a changing state of flux, its development and evolution is through creating an interactive dialogue between its elements. So interactivity was always found in nature as an essential need for survival, but only recently researches focuses on the concept of interactivity in terms of computer systems creating interconnected, changeable models of information that changes the borders of both time and space that until now have been consolidated. Interactivity so far applied in architecture in terms of; context awareness by reflecting the surrounding interior and exterior conditions. Interacting within the spaces by combining the ideas of video games and surveillance the changes are reflected audio or visual. Spatial sharing and control by enhancing spatial organization, creating environments that act as mediating devices for a social statement. Sensing and controlling the surrounding space by challenging the senses that guide the users to new potentials. Allow communication and information flow, responding to real time information. Spatial reconfiguration, responding to exterior and interior environment conditions in a kinetic manner. Development of interactive architecture applications has become a necessity. Changes in lifestyles and cultural developments are now occurring fast and are more radical than ever before. There is a necessity for public architectural spaces to be enhanced in ways that would allow them to perform an active dialogue with their content. This trend forces architects to design flexibly and consider the potentials of emerging new spatial requirements; where buildings can dynamically change over time. The research aims to determine the effect and essences of interactive applications in public buildings and to draw out a comprehensive frame work for identifying to which extent the term interactive is explored and used in architecture and how it affected the performance of buildings with respect to their surrounding environment and users needs. In order to achieve that, the research had to investigate, explore and determine the roots, aspects, and tools of interactive architecture, and its means of design and application. So the research had to study the following: The earlier attempts staring from the sixties and the evolvement of architectural approaches like kinetics, responsive and intelligent environment. This was done to identify and determine the meaning and the ideological concepts of interactive architecture and its development with relevance to technology. The theory of cybernetics which was behind the ideological concepts defining interactivity as a two way approach and hence setting the relevant foundation of all the digital technologies responsible for the development of the interactive applications. The development of artificial intelligence and virtual reality concepts and technological tools, were also shaded to produce immersive, self-aware systems able to interact. This study helped in understanding the ways and potentials of applying such application in public buildings. Analyzing the term interactivity in all the fields of its application whether it is in media, art or architecture to realize the main themes of achieving interactive systems and the main features of interactive applications properties, with relevance to public building requirements. Studying the influence of interactive applications on public buildings through, analyzing case studies of public buildings according to characteristic model generated with relevance to the ideological concepts, design process and tools, interactive applications properties and public requirements. At the end of the study it was concluded that: Interactive applications give architecture a chance to express itself away from the traditional constrains and enhance its performance between its built environment and contemporary social demand to create new possibilities satisfying the desires of challenge and change. So far interactive applications in architecture are limited to buildings and built spaces which are capable of simple responsive adaptations and spatial customizations of various kinds. The potential of having fully interactive spaces and buildings which are able to physically reconfigure form and space by creating a dialogue between the users and their built environment was achieved on the experimental level, this rises the expectation of developing fully integrated interactive applications in buildings in the near future. The results of this research were that; the development of interaction design, interface design and embedded computation constitutes the main design techniques that guide the behavior of users in public space and maintain a dialogue with them, not only responding to their demands, but also engaging them in all kinds of spatial activities. |