الفهرس | Only 14 pages are availabe for public view |
Abstract The purpose of this thesis is to propose a targeted Arabic instructional design model, which can be used to create Arabic game-like learning environments. The study presents an application on the use of electronic instructional games in improving decision taking skill in English language curriculum and improving problems solving skill in math curriculum for sixth grade pupils. The games design is based on a proposed framework. The framework reflects the distinctive characteristics of an instructional design process for the creation of game-like learning environments. The games are based on the Egyptian Intended Learning Outcomes (ILOs) for primary schools and the objective of the game. Finally the developed games are applied on a sample of sixth grade pupils in Egypt to examine its ability on improving decision taking and problem solving skills. The results show an increase in the proportion of decision taking and problem-solving skills. |