الفهرس | Only 14 pages are availabe for public view |
Abstract The current research investigated the effect of using a gamification-based program on enhancing English vocabulary learning and retention among kindergartners. The research participants were 60 kindergartners. They were divided into two main groups: experimental and control. 30 participants of the experimental group were taught using the gamification-based program while the control group participants received regular instruction. The instruments were a checklist of EFL vocabulary learning aspects and sub-aspects and an EFL vocabulary learning test. The test also was used as a delayed- post test. Having administering the research instruments, the present research findings revealed that the gamification-based program proved to have a positive effect on enhancing English vocabulary learning and retention among kindergartners. |